What Remains of Me is the current project of Northeastern University's Game Studio class, which aims to expose students to game development environments early on in their careers. Students are given the opportunity to work in content design and discipline teams, utilizing a combination of Scrum and Agile frameworks for weekly sprints. As part of the Art Discipline and Content Design Team 12, I have been working on level designs for the first chapter of the game, as well as contributing pixel art backgrounds and animated assets developed with Adobe Photoshop.

The game itself is a 2D Puzzle Platformer set in a post-apocalyptic world where the main character, Atlas, is an AI robot that has been mysteriously reactivated within an underwater lab. With their limited abilities, Atlas plans to seek out their unnamed revivor and answers to the hostility of the world, from robots and humans alike. Throughout the game, Atlas will have the opportunity to make decisions that can influence the progression of the story, return to old locations to discover more of the world's lore, and gain power-ups to assist them in their travels.

What Remains of Me is being developed in Unity, with art created in Adobe Photoshop, and shared through GitHub and Google Drive.
Terminal Sprite Charging Screen
Terminal Sprite Charging Screen
"Save" Gear Sprite Sheet
"Save" Gear Sprite Sheet
"Save" Gear Sprite Animation
"Save" Gear Sprite Animation
Chapter 1 Level 4 Background 1
Chapter 1 Level 4 Background 1
Chapter 1 Level 4 Background 2
Chapter 1 Level 4 Background 2
Rusty Panels Filler
Rusty Panels Filler
Terminal Sprite "Off" State
Terminal Sprite "Off" State
Terminal Sprite "Charging" State
Terminal Sprite "Charging" State
Terminal Sprite "On" State
Terminal Sprite "On" State
Power Level Indicator "No Power"
Power Level Indicator "No Power"
Power Level Indicator "Charging"
Power Level Indicator "Charging"
Power Level Indicator "Powered On"
Power Level Indicator "Powered On"
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